![]() ![]() Also there isn't much incentive to get new buildings which provide new unit types if I don't know what they will play like and think they could be a waste of my resources. Maybe have a separate consumable slot? I really like the side quests to level up between main fights. ![]() I also can't use them because inventory space on gladiators is limited. I don't have room to save them because item space is so tight. However the consumable items need work, I have not ever used them. Originally posted by Sir Ex:Pretty fun game in this state. So we simplified but and added new features like gladiator building upgrades and additional buildings like Reviving Temple, and more to come. It's just that we got a lot of reports that positioning buildings made no sense as it had no purpose other to just place them. Hopefully once we add those and some more stuff the timeline feature will have more sense. For instance wind will decrease agility/accuracy, rain will slow down movement speed, and crimson mist will decrease intelligence (making spellcasters less effective during the mist). You'll have to adjust your strategy based on weather and buffs it brings to all gladiator in arena. And as championships are tied to end of the week. So you'll have to plan what quests to do in what weather to maximise your chance of winning. ![]() Also to add weather system that will be connected to timeline. We're planing to add a lot more quests so that each time you play you'll get different random ones and there will be more of them overall. We are updating beta that people who donated on kickstarter or got from website have (I'm not recommending you to get it as it's too expensive the moment and we want people to wait for polished Early Access version with more features. ![]()
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