![]() ![]() Use View -> Hidden Sheets if you want to toy around with it. *All of the raw source data is in hidden sheets for the sake of easier updating. Furthermore, the AI scripts can heavily impact if or when skills are used, check the PoEDB listings for entries like "TargetIsPlayer" or "IAmNotSpectre". ![]() Also, a lot of more recent enemies have trigger-based skills that I can't parse well or at all. Edit: They of Tul also places an aoe within which allies get 20 chance to dodge attack and spell hits, but since it doesn't move it's not practical in most situations. Most stats will update with whatever level is put in the "Spectre Level" entry, but a few like resists assume map-level spectres for simplicity.ĭPS estimates include the most common skill stats (global damage, cast, or attack speed multipliers), but not more specific stats, nor mods on the monsters themselves, so treat them like a rough guide, rather than gospel. Arena Master periodically gives 40 attack, cast and movement speed to nearby allies (and also some damage buff). Skill gem Hatred Hatred Aura, Spell, AoE, Cold Level: (1-20) Reservation: 50 Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36 Requires Level 24 Casts an aura that grants extra cold damage based on physical damage to you and your allies. When I look at my in game skill bar it shows one line 78 more Minion Movement Speed (From skill tree, items, and minion speed support) and 55 more Minion Movement Speed (From Gem) If. The base movement speed is 38 units per second. Raise Spectre hasnt changed much over the years and the movement speed cap was from the dark days before poe became zoomzoom: 0.9.12: Monsters now have a large multiplicative movement speed bonus when raised as spectres (capped at the same speed as a raised zombie). Does anyone have a source or know what the move speed cap is for Raise Spectre Gem states this: 55 more Minion Movement Speed. This list should contain all monsters capable of being raised as spectres, but some of them on the list may not actually be raisable, such as ones with the "unusable corpse" tag, "CannotBeUsedAsMinion" mod, or enemies that just don't spawn (Like Snake Flower Man or DrTestopus). Movement speed is beneficial for characters that employ evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. ![]() It's a lot of data* and calculation, so copying and sorting can be a bit slow. May require logging in to a Google account. For a copy you can interact with, click here, click the link at the top-left in the sheet, or use File -> Make a copy. Question My friend told me that any +movement speed to minions is useless to 'Raise Spectre because movement speed is already capped. ![]()
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