![]() ![]() Soon after the Battle of Yavin, the Galactic Empire showed a sudden interest in criminal and fringe organizations, including bounty hunter houses. The Mantis Syndicate was still active and a member of the Bounty Hunters' Guild as of 3 BBY. He also swore revenge on the Mantis Syndicate. Rizaar believed he was indebted to the Bha'lir and eventually became a Bha'lir himself. Some members of the Black Bha'lir wanted to cash in Rizaar, but Paulsen convinced them not to. The Mantis Syndicate then refused to acknowledge Rizaar as one of its members and offered a bounty of 70,000 credits for his head. Paulsen and Rizaar escaped together and went to the Bha'lir headquarters on Socorro. During the chase, Rizaar accidentally shot an Imperial stormtrooper dead and, shortly afterward, was apprehended by his victim's platoon along with Paulsen. At that point, Mantis sent a prominent bounty hunter, Fenn Rizaar, to track down Kaine Paulsen, a pirate and member of the criminal organization Black Bha'lir. The Mantis Syndicate was active circa 10 BBY. The Mantis Syndicate succeeded in seventeen out of every twenty assignments. ![]() Those groups offered a teamwork synergy that the Syndicate found valuable. Some members of the Mantis Syndicate operated solo, but as a norm they made four- to eight-person units. Detractors believed that this feature blurred the difference between a bounty hunter syndicate and a mercenary company. One of the main appeals of the Syndicate was the fact that it gathered specialized soldiers, all of them experienced as bounty hunters, in large numbers and in little time for a given assignment. ![]() The Syndicate worked on general-purpose bounties, but its members specialized in high-risk missions and in paramilitary operations requiring literally a battalion of professionals to track down and capture collective prey such as a gang or a military unit. Hunters recruited by Lady Mantis were exempt from the annual fee. In exchange, every bounty hunter paid the Syndicate a fee, including 3–5% of any collected bounty, depending on the value of the bounty and the seniority of the hunter, plus an annual fee of 150 credits. The Syndicate, like the other houses, offered training and support to its members. Professionals were able to join the Mantis Syndicate either by passing a selection process, or by being personally chosen and recruited by Lady Mantis. The Syndicate's logo was a white stylized "M" within a black circle. The owner and chief executive officer of the Syndicate was Lady Marina Mantis from at least 0 ABY to 11 ABY, and the Syndicate's offices were established on the planet Santarine. The Mantis Syndicate was one of the ten principal houses forming the Bounty Hunters' Guild. The Mantis Bounty Hunter Syndicate, commonly known as the Mantis Syndicate, was a private company working in the business of bounties legally issued by either corporate or government interests. Lady Mantis then made deals with other customers, including the New Republic and Provisional Governor Valis Lorn of Andasala. By the end of the war, Affric had suffered a loss of income, and the Mantis Syndicate terminated its working relationship with him. By then, the Mantis Syndicate worked mostly as a private army for Imperial Governor High Lord Jaris Affric of the Sarin sector, although the Syndicate also reached the Revkinn and Socorro systems. ![]() During the Galactic Civil War, the Mantis Syndicate was owned and managed by Lady Marina Mantis. The Mantis Syndicate was active from at least 10 BBY. Detractors considered the Mantis Syndicate to be a company of mercenaries. Officially specializing in hunting big groups of criminals such as swoop gangs or pirate organizations, the Mantis Syndicate gathered great numbers of hunters in battalions of military units to carry out assignments. The Mantis Syndicate, or Mantis Bounty Hunter Syndicate, was a corporation of bounty hunters and one of the houses belonging to the Bounty Hunters' Guild. " Not particularly subtle, Mantis Syndicate operatives were frequently employed to capture or otherwise eliminate criminal organizations, pirate gangs, and Alliance units operating in Sarin sector, especially those groups whose operations ran counter to Lord Affric's interests." ―Captain Zgorth'sth, Department of Threat Assessment, New Republic ![]()
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